Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
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Descrição
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
Texture Filtering
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
What is the use of V sync, antialiasing and anisotropic filtering? - Quora
texture - How is anisotropic filtering typically implemented in modern GPUs? - Computer Graphics Stack Exchange
What Is Anisotropic Filtering? - Intel
Anisotropic textures in a global shader - Asset Creation - Epic Developer Community Forums
Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/ minetest · GitHub
This is what trilinear optimisation option in Nvidia CP does : r/pcmasterrace
Texture sampling: noisy bilinear sampling (left), trilinear mipmap
GFX (anisotropic filtering?) colorful.
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
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