graphics - How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality? - Game Development Stack Exchange
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To my understanding, mipmaps exist to save on computations and memory when textures are far away. In an ideal world, we wouldn't want them. We'd just use the same high quality textures far away and
SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering
Performance Guidelines for Mobile Devices in Unreal Engine
Heuristic based real-time hybrid rendering with the use of
Heuristic based real-time hybrid rendering with the use of
unity - Sprite becomes blurry or jagged when camera zooms out
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Calaméo - 3D computer graphics
Applying Sampling Theory To Real-Time Graphics – The Danger Zone
Mipmapping, anisotropic filtering and FSAA : r/Minecraft
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