BioShock 4 Needs to Avoid BioShock Infinite's Big Mistake
Por um escritor misterioso
Descrição
“There’s always a lighthouse. There’s always a man. There’s always a city.” So said Elizabeth in BioShock Infinite, but the more I think about BioShock 4, the more I hope developer Cloud Chamber steers clear of that blunder. It’s not that there’s anything wrong with linking the games thematically; both BioShock and BioShock Infinite feature a wondrous, hidden city, the brainchild of some business magnate or religious leader. And in both cases, a man is sent into the city with a purpose that incurs the wrath of that leader. BioShock Infinite’s rowboat journey gives you plenty of time to ponder […]
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BioShock 4 Needs to Avoid BioShock Infinite's Big Mistake
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