The World Design of Banjo-Kazooie

Por um escritor misterioso

Descrição

Boss Keys returns for a look at Rare's dynamic duo: Banjo-Kazooie. Their debut game was a standard collect-a-thon platformer with disconnected worlds, but the sequel is more of a Metroidvania with interconnected levels and backtracking. Let's dig in!
The World Design of Banjo-Kazooie
Banjo-Kazooie - The World of Banjo-Kazooie - Fangamer
The World Design of Banjo-Kazooie
Analysis on Level Design in Banjo-Kazooie - What's in a Game?
The World Design of Banjo-Kazooie
Hot take(?): The idea of an open world Banjo-Kazooie game sounds awesome, but I think if we actually put it into practice it'd be awful. Banjo and Kazooie's movement are not meant
The World Design of Banjo-Kazooie
Banjo-Kazooie - The World of Banjo-Kazooie - Fangamer
The World Design of Banjo-Kazooie
Banjo-Kazooie Was Fantastic--And It Doomed 3D Platformers - GameSpot
The World Design of Banjo-Kazooie
Random: Banjo-Kazooie Creator Reacts To Duo's Bittersweet Cameo In The Latest Smash Trailer
The World Design of Banjo-Kazooie
25 Years Later Today, Banjo-Kazooie Is Still My Favorite Game
The World Design of Banjo-Kazooie
Reminder: Banjo-Kazooie Game Club
The World Design of Banjo-Kazooie
Banjo-Kazooie: Nuts & Bolts Banjo kazooie, Banjo, Banjo ukulele
The World Design of Banjo-Kazooie
20 Years After The Release Of Banjo-Kazooie, We Speak To The Guys Who Made It - Feature
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