Online vs. Retail Distribution. How Developers Get Paid: The Retail Market for Games Laramée distinguishes between cost-based deals and royalty-based. - ppt download
Por um escritor misterioso
Descrição
How Developers Get Paid: The Retail Market for Games Cost-based deals: The publisher calls for proposals. E.g the publisher wants a fighting game for PS3 by Q3. The developer evaluates the cost of the order. The publisher and developer agrees on a profit margin for the developer. The developer must create the game for the fixed amount that was agreed upon.
The developer sells through its own site and pays only the cut to the transaction company. Online intermediary model. The developer uses a third party site to host and manage distribution of the game. Combined models. E.g. Steam or Xbox Live..
The developer sells through its own site and pays only the cut to the transaction company. Online intermediary model. The developer uses a third party site to host and manage distribution of the game. Combined models. E.g. Steam or Xbox Live..
Summary of Selected Research on Price Levels in Online and Offline
PPT - Retailing and Wholesaling PowerPoint Presentation, free download - ID:49561
Measuring Retail Store Functions Productivity Powerpoint Presentation Slides
How much do game developers make from their games? – GamesHub
Entrepreneurship for Computer Science CS - ppt download
Will video games start to follow true licensing model where you have to pay every month to use it or will this actually result in less revenue coming in per game created?
Regional pricing in games distribution is still necessary – here is why, Opinion
Retailer Pricing and Competitive Effects - ScienceDirect
Entrepreneurship for Computer Science CS - ppt download
How much do game developers make from their games? – GamesHub
de
por adulto (o preço varia de acordo com o tamanho do grupo)