Player Stories In Mortal Kombat 11 — Brian Keschinger

Por um escritor misterioso

Descrição

The Kombat Breakdown and the Kombat Kard “2.0” are the result of a pitch I made to tell better player stories. Starting from individual moments in matches and working up to crafting a career-wide story based on all of the player’s matches. Let’s walk through the design objectives and how we accompl
Player Stories In Mortal Kombat 11 — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
OK Beast Podcast - Video Games and Culture
Player Stories In Mortal Kombat 11 — Brian Keschinger
Model Viewer & Frustum Culling — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
Model Viewer & Frustum Culling — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
Model Viewer & Frustum Culling — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
User Experience Design In Apex Legends — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
Cataclysm (@XCatac1ysmX) / X
Player Stories In Mortal Kombat 11 — Brian Keschinger
Cataclysm (@XCatac1ysmX) / X
Player Stories In Mortal Kombat 11 — Brian Keschinger
OK Beast Podcast - Video Games and Culture
Player Stories In Mortal Kombat 11 — Brian Keschinger
Blog — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
Model Viewer & Frustum Culling — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
User Experience Design In Apex Legends — Brian Keschinger
Player Stories In Mortal Kombat 11 — Brian Keschinger
User Experience Design In Apex Legends — Brian Keschinger
de por adulto (o preço varia de acordo com o tamanho do grupo)