Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Por um escritor misterioso
Descrição
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII
Being able to seamlessly transition from geometry to volume representations of that geometry is now a general way … in 2023
虚幻5渲染编程——DCC工具篇:Houdini - UWA问答, 博客, 游戏及VR应用性能优化记录分享
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Matthew Vitalone
CSR – BOS
The bigger shock was getting out': Veterans overcoming obstacles, finding success at UNL
Reviews
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Creating+Real Time+Oceans+for+Call+of+Duty%3A+WWII+%7C+Matt+Vitalone+%7C+GDC+2018
虚幻5渲染编程——DCC工具篇:Houdini - UWATech - 博客园
21 Water Shaders / Simulations ideas
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