The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny Kapoulkine

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In 2012, we implemented a new lighting system that we’ve used since across all of Roblox — it uses voxels and is updated incrementally (and lazily) by the CPU. It has served us well but as we started…
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
Arseny Kapoulkine 🇺🇦 on X: #FlashbackFriday In early 2013 we were finishing the prototype of what would become the Roblox lighting engine for some years to come. In order: shadows, ambient occlusion
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
Eight years at Roblox
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
Roblox Blog - Archives of old roblox blogs.
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
Lighting update speed improvement [video] - Engine Features - Developer Forum
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
Highlights from RDC 2019 - Roblox Blog
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
ROBLOX: Next-Generation Voxel Lighting
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
Roblox Blog - Archives of old roblox blogs.
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny Kapoulkine
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
Highlights from RDC 2019 - Roblox Blog
The Future Is Bright: Updating Lighting Systems in Roblox, by Arseny  Kapoulkine
GitHub - Roblox/future-is-bright: Prototyping future Roblox lighting technology
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